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Northern Strike Paintball/Airsoftt

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Northern Strike.ca

OP: Black Talon
Date: June 2, 2018 – June 3, 2018
24 Hour game.

Operation Black Talon

Backstory:

Multiple potential nuclear weapons have been reported in an area contested by Ukraine and Russia. Russian and Ukraine factions are trying to use the bombs against each other in an attempt to win the area for themselves. A separate mercenary faction, the Black Talon, is in the area wanting to capture the bombs for themselves.

The game type is team vs team but with a third party, the Black Talon, that is controlled by the admins. Both teams start on opposite sides of Northern Strike’s field. The Black Talon will only be dispatched onto the field periodically throughout the game, they will not be on the field all the time.

The game needs no less than 24 players, but with the size of the field no more than 50. Also teams must be even or if one team must have more players than the other, the team with the most players would be positioned on the south side of the field.

  • Up to 25 players per side
  • 6 Black Talon players minimum
  • At least 6 admins (Admins are not counted in the total.)

The game will be set up with multiple objectives on the field. 2 points will be given to a team if they hold a tower and 5 points will be given if they hold a FOB at 15 minute intervals. To take a tower or FOB a team will fight to the tower/FOB and change the flag pulley system at the tower/FOB to their team flag color. The tower/FOB is captured and points are awarded if they hold it at the 15 minute interval. The team continues to receive points at each 15 minute interval as long as their flag is up at the tower/FOB.

Teams can also gain points by detonating a bomb on the field, assassination missions, or from Intel drops.

Admins – Ref

Ideally we will have 7 admins. All admins are required to have high visibility clothes, camera, quick reference to the rules on hand, backpack, smoke grenades, radio, and wear hiking clothing underneath their visibility vest . All admins are on field to keep people honest, enforce safety, and keep informed on what is going on during the game as far as the rules are concerned. Any questions that cannot be answered by these rules will be directed to lead admin.

Point system admin – This person is in charge of communicating with the other admins and communicating with faction leaders for score keeping.

Intel admin – Intel admin works with the point system admin to determine what intel drops will be placed.

Grazing Admins – These admins move around the field and try to be available for help on the field. They are also responsible for giving the Intel drops to the Faction leaders and collect unused Intel drops.

Driving Admin - These admins will be driving around the BT team and moving other larger objects around the field. They will also be responsible for keeping the black talon coordinated.

Computer Base Admin- This admin will be available at the computer base for IT support and to collect the used Intel drops.

Respawning and Death

Gun hit- If your weapon is hit it is considered broken and cannot be used. You can bring it back into play if you visit a FOB or your main base. If you died with a gun hit you respawn with a fixed gun.

Being hit So you have just been shot! You must shout hit as loud as you can! Then sit or lay down on the ground as if you have been shot. During this time you may shout for a medic and inform your team on what you see. But you are not to move by yourself. Also you cannot stand up until you are treated/healed or are being assisted by another player.

Bleeding out When you are hit you must bleed out for 3 minutes. Once that time is up you are dead and must respawn. While bleeding out you are considered alive and may communicate with your teammates but cannot move without the help of a teammate and cannot fire your gun or use your knife on another player. When you are in the process of bleeding out an enemy player can finish you off by tapping you on the shoulder. Then you are considered dead.

Dead - You are dead you must wait for 1 min in the spot where you died. During that time you may be searched by the enemy team. After the minute dead time, walk to a team respawn and enter the game at your own leisure. When dead you cannot communicate tactical information about the game to anyone until respawned back into the game.

Searching other players – When another player is dead you may search that player for Intel. You must ask that player for permission to search them first. If the player gives permission you may search the person for anything you wish. You may not keep anything but Intel drops, everything else must be given back to the dead player. If the player does not give consent, the dead player must reveal contents of all pockets and give them to the searching player. All items received from the searched player must be given back other than Intel drops. Once the player is done searching the dead player may respawn at a respawn point. The searching process may take longer than the 1 minute dead time.

Knife kills By lightly touching another player on the shoulder with an open hand or with a training knife (rubber knife) that player is considered dead there is no bleed out and must wait the one minute dead period before they respawn.

Friendly Fire – If you are shot by a friendly player, the player who is shot is hit and will follow regular bleed out rules.

Being healed - When a player is hit they must bleed out for 3 minutes. During this time any player can come to the fallen player’s aid and tie the injured player’s airsoft tourniquet around the injured player’s arm. The injured player is now back in the game.

Removing tourniquet - If you have been shot once and healed with a tourniquet you can go to a respawn point only at a tower, touch the respawn flag at the tower, and then remove the bandage and continue play as if you have not been shot. If you died with a tourniquet on you may remove it when you respawn.

Being hit a second time - If you are shot while the tourniquet is still on your arm you are unable to be healed and must go back to a respawn flag after bleeding out for 3 minutes and then being dead for 1 minute.

Moving while hit – A player who is bleeding out cannot move. Another player must make physical contact with the injuredyea player (ie: grabbing shoulder or arm) then both players can move around the field as long as they remain in physical contact with each other. (One wounded player cannot help another wounded player)

Respawning After bleeding out for three minutes and being dead for one minute you can walk to any respawn flag your team owns, touch it, and you are immediately back into the game.

Capture respawn flags- Respawn flags will be scattered around the field and can be captured by either team or the BT. To capture a respawn flag lower the opposing team color flag on the pulley system and raise your own flag. The BT will lower both flags to show it belongs to them. If your team flag is up you can respawn at this location. Players cannot reload at these points.

Main Base Respawn – This respawn can’t be taken by the other team as it is the starting position for each team. In addition to respawning here, players may also reload at these locations and repair their hit guns here.

How to get points:

TowersTowers are objectives that can be captured and used as respawn points and to acquire points in the game. At 15 minute intervals teams that are holding a tower receive 2 points. To respawn at towers, players must walk to the flag at the tower and touch it if they are dead to respawn back into the game. Players cannot reload at the towers.

Forward Operating Base (FOB) There are 3 FOBs on the field. At 15 minute intervals 5 points will be awarded to the teams that currently hold them. Players may reload at these locations and respawn their hit guns here. Players cannot respawn at these locations. FOBs will have one of each of the team flags. In order to receive points your faction’s flag must be up at the FOB. Do not remove flags from these locations.

Intel Drops – Some Intel drops contain a passphrase that, when the faction leader radios it in to the admins, the team will receive points.

Assassination missions - Some Intel drops may have players targeted for assassination. If you kill this player you must search him and take a picture of their ID to bring back to your faction leader. The faction leader must notify the Point system admin and have the picture verified by another admin to receive points. The player can only be worth points once. Over a period of time points may increase the longer the player lives. A new assassination mission will not end an older assassination mission. Black Talon can also assassinate targets removing them from your mission pool.

The Black Talon (BT)

The BT will be playing a big role in keeping the game going and for extra objectives on the field. The BT team will be placed in different areas of the field always with an objective. Once the BT is stopped or they complete their objectives the BT team waits in the safe zone until admins put them back on the field.

Admins will periodically provide faction leaders with Intel drops. Intel drops must be taken to the computer base, you must start a generator to start up the computer, plug the Intel drop into the computer, and read the intelligence to share with their faction leader. The intelligence will let the team that captured it know the next spot where the BT team will be in their next mission and they can plan accordingly.

Black Talon Escort Mission: The Black Talon is escorting a VIP that needs to be killed or an object that needs to be taken. You will get points for completing this mission.

The BT can capture points and use them as normal. The BT will remain on field until they are all eliminated with no respawn points or are ordered to leave. Then will walk to the safe area reload and stand by for new orders.

BOMB

The bomb will be placed somewhere on the field. You must find it and arm it with an arming code that will be found in Intel drops. The time it takes for the bomb to detonate can be anywhere from 30 min to an hour.

When the bomb is armed the BT and the disarming team have a brief radio meeting to determine if they will work together to disarm the bomb or separately try to disarm the bomb. If the disarming team agrees to work with the BT and the bomb is disarmed the disarming team will get no points if successful. If they choose not to work together and try separately to disarm the bomb the disarming team gets 25 points if they are able to disarm the bomb, but if the BT disarms the bomb no one gets points.

If a team succeeds in detonating the bomb they will be awarded 50 points. However during the detonation countdown the BT will stop all of their operations and their main objective will become disarming the bomb.

If you successfully hold the position for the duration of the count down and the bomb detonates then everyone within the bomb radius is dead and must respawn. At this point Black Talon returns to their normal function.

All players within the bomb radius of 200ft are considered dead and must respawn. The bomb radius will be marked for admins.

Break down of BOMB

  • Bomb takes 30 minutes to an hour to detonate
  • Needs a code to arm it
  • BT will try to stop you if your team arms the bomb
  • 50 points to successfully detonate bomb
  • 25 points to disarm bomb without BT help
  • 0 points if Bomb is disarmed with the help of the BT
  • Radius of bomb kill zone is 200 ft. There is no cover from the bomb. If you are in the area you are dead and you must respawn.

Teams and Game play

Team composition

  • Faction Leader 1 per Team
  • No more than 1 LMG player per 5 players
  • No more than 1 Grenadier per 5 players
  • 1 Sniper per 10 players
  • 1 DMR per 10 players
  • As many riflemen as you want!

Team Colors

  • Tan versus green
  • Russia is the green team
  • Ukraine is the tan team
  • We are telling teams apart by the color of your BDU not your gear.
  • The BT is expected to have black load out and civilian clothes underneath. No denim.

Faction Leader

  • Each team has a Faction Leader. He will be responsible for organizing his whole team to success. Also he must let the Point System Admin know when his team has captured an objective.
  • The faction leader can break the dead men tell no tales rule only to speak to an admin.
  • Faction Leaders will be chosen by the ticket holders in there Facebook groups

Missiles

  • Teams will receive a missile every 2 hours from admins
  • There will be intel drops where teams can earn missiles
  • Missiles will have a limited range so teams will have to move their missile systems closer to farther targets
  • When a team declares they are firing a missile a siren will go off alarming players missiles are about to be fired
  • Takes 3 minutes for missiles to fire
  • Opposing teams can stop the missiles by physically disarming them
  • Missiles can only be fired one at a time and no less than 30 min apart
  • Kill radius for missiles is 100 ft
  • There is no cover from missiles. If you are in the area you are dead and must respawn.

Weapons - Guns

  • No faction related weapons; you can bring any type of gun you want.
  • An LMG is an AEG that has a true to life real steal version. Ex: Stoner, M60, M249 and so on
  • A Sniper rifle is a bolt action airsoft gun
  • A DMR is semi auto airsoft gun that shoots over 400 fps/1.5 J. Where the real steel counterpart fires a 7.62 or higher bullet

Explosives

  • Each player can carry up to two throw-able grenades
  • Sound grenades are not considered lethal, they are distraction devices.
  • Smoke grenades can be used if there is no fire ban in the area (can change at a moment’s notice)
  • Grenades that expel bb’s from them are lethal in a 10 foot radius from the point of where the grenade rests after detonation. Players that are not behind solid cover are considered hit. Bushes do not count as solid cover but tree trunks do. Players who are hit will follow normal rules for hits
  • A Grenadier can have up to 12 40mm grenades at one time
  • Shower 40mm grenades cannot remove a vehicle but can remove the players who are struck by it from the vehicle

FPS limits and Magazine rules

This will be a midcap only event. Players may have 6 + 1 in their primary.

LMG players are restricted to one LMG mag that holds 1000+ bb’s.

AEG/LMG – max 400 fps measured with .2/ 1.5 J with a 20ft engagement distance

Snipers bolt action- max 500 fps/2.32 J with a 100ft engagement distance

DMR – (Must be electronically or mechanically locked to semi) max 450fps/1.88 J 50ft engagement distance

Side arms and Secondary’s

Players can have a sidearm. The sidearm cannot have any more than 100 bb’s for it at any given time.

Ex: 5 mags with 20 rounds in each, or 2 mags with 50 rounds.

Because of the size of the event, secondary weapons are not necessary and we will not be using them.

However feel free to bring along as many guns as you wish in case something breaks. But you can only be on the field with one Primary at a time.

Engagement distance vs bang distance

A sniper has an engagement of 100ft this means he must use a different weapon to shoot at anyone 100 ft. and under. It doesn’t mean he can BANG them from under 100 ft.

The BANG distance is 20 ft. In order to properly BANG a player the attacking player must have his gun at the high ready and pointed at the target. BANG must be shouted loudly.

Objectives

  • Intel Drops: There will be a computer base on the course that houses a laptop. Players must bring the Intel drops here to access the contents of the Intel drop.
    • Black Talon Escort mission
    • Points for team
    • Hints on how to mechanically disarm the BOMB
    • The bomb disarm code (Which will change every six hours)
    • Smoke grenade missiles
    • Assassination missions put out on other players.
  • Towers: 2 points awarded to the team that holds it on the 15 min interval.
  • FOB: 5 points awarded to the team that holds it at the 15 min interval.
  • BOMB:
    • Detonating bomb: 50 points
    • Disarming bomb: 20 points
    • Detonating bomb while trying to disarm the bomb: 0 points to either team

Night Operations:

  • The Bomb and point system freezes for the night. FOBs and towers are not taken physically but by obtaining Intel drops
  • At 0000 Towers and FOBs will be locked to the current owner control.
  • Respawn flags are still open and can be physically taken by teams.
  • Special Intel drops will be periodically given to the faction leaders. When opened at the computer base players will obtain a passphrase. The faction leader informs the admin of the passphrase and gets to choose a tower or FOB to capture
  • These passphrases can only be used once.
  • Players still need to physically change the flag that is displayed on the tower or FOB.
  • The field will open back up for normal play with points and physically capturing Towers and FOB’s at 0900



Rules are subject to change up until the day of the event.