Operation Black Talon
Multiple potential nuclear weapons have been reported in an area contested by Ukraine and Russia. Russian and Ukraine factions are trying to use the bombs against each other in an attempt to win the area for themselves. A separate mercenary faction, the Black Talon, is in the area wanting to capture the bombs for themselves.
The game type is team vs team but with a third party, the Black Talon, that is controlled by the admins. Both teams start on opposite sides of Northern Strike’s field. The Black Talon will only be dispatched onto the field periodically throughout the game, they will not be on the field all the time.
The game needs no less than 24 players, but with the size of the field no more than 50. Also teams must be even or if one team must have more players than the other, the team with the most players would be positioned on the south side of the field.
The game will be set up with multiple objectives on the field. 2 points will be given to a team if they hold a tower and 5 points will be given if they hold a FOB at 15 minute intervals. To take a tower or FOB a team will fight to the tower/FOB and change the flag pulley system at the tower/FOB to their team flag color. The tower/FOB is captured and points are awarded if they hold it at the 15 minute interval. The team continues to receive points at each 15 minute interval as long as their flag is up at the tower/FOB.
Teams can also gain points by detonating a bomb on the field, assassination missions, or from Intel drops.
Admins – Ref
Ideally we will have 7 admins. All admins are required to have high visibility clothes, camera, quick reference to the rules on hand, backpack, smoke grenades, radio, and wear hiking clothing underneath their visibility vest . All admins are on field to keep people honest, enforce safety, and keep informed on what is going on during the game as far as the rules are concerned. Any questions that cannot be answered by these rules will be directed to lead admin.
Point system admin – This person is in charge of communicating with the other admins and communicating with faction leaders for score keeping.
Intel admin – Intel admin works with the point system admin to determine what intel drops will be placed.
Grazing Admins – These admins move around the field and try to be available for help on the field. They are also responsible for giving the Intel drops to the Faction leaders and collect unused Intel drops.
Driving Admin - These admins will be driving around the BT team and moving other larger objects around the field. They will also be responsible for keeping the black talon coordinated.
Computer Base Admin- This admin will be available at the computer base for IT support and to collect the used Intel drops.
Respawning and Death
Gun hit- If your weapon is hit it is considered broken and cannot be used. You can bring it back into play if you visit a FOB or your main base. If you died with a gun hit you respawn with a fixed gun.
Being hit – So you have just been shot! You must shout hit as loud as you can! Then sit or lay down on the ground as if you have been shot. During this time you may shout for a medic and inform your team on what you see. But you are not to move by yourself. Also you cannot stand up until you are treated/healed or are being assisted by another player.
Bleeding out – When you are hit you must bleed out for 3 minutes. Once that time is up you are dead and must respawn. While bleeding out you are considered alive and may communicate with your teammates but cannot move without the help of a teammate and cannot fire your gun or use your knife on another player. When you are in the process of bleeding out an enemy player can finish you off by tapping you on the shoulder. Then you are considered dead.
Dead - You are dead you must wait for 1 min in the spot where you died. During that time you may be searched by the enemy team. After the minute dead time, walk to a team respawn and enter the game at your own leisure. When dead you cannot communicate tactical information about the game to anyone until respawned back into the game.
Searching other players – When another player is dead you may search that player for Intel. You must ask that player for permission to search them first. If the player gives permission you may search the person for anything you wish. You may not keep anything but Intel drops, everything else must be given back to the dead player. If the player does not give consent, the dead player must reveal contents of all pockets and give them to the searching player. All items received from the searched player must be given back other than Intel drops. Once the player is done searching the dead player may respawn at a respawn point. The searching process may take longer than the 1 minute dead time.
Knife kills – By lightly touching another player on the shoulder with an open hand or with a training knife (rubber knife) that player is considered dead there is no bleed out and must wait the one minute dead period before they respawn.
Friendly Fire – If you are shot by a friendly player, the player who is shot is hit and will follow regular bleed out rules.
Being healed - When a player is hit they must bleed out for 3 minutes. During this time any player can come to the fallen player’s aid and tie the injured player’s airsoft tourniquet around the injured player’s arm. The injured player is now back in the game.
Removing tourniquet - If you have been shot once and healed with a tourniquet you can go to a respawn point only at a tower, touch the respawn flag at the tower, and then remove the bandage and continue play as if you have not been shot. If you died with a tourniquet on you may remove it when you respawn.
Being hit a second time - If you are shot while the tourniquet is still on your arm you are unable to be healed and must go back to a respawn flag after bleeding out for 3 minutes and then being dead for 1 minute.
Moving while hit – A player who is bleeding out cannot move. Another player must make physical contact with the injuredyea player (ie: grabbing shoulder or arm) then both players can move around the field as long as they remain in physical contact with each other. (One wounded player cannot help another wounded player)
Respawning – After bleeding out for three minutes and being dead for one minute you can walk to any respawn flag your team owns, touch it, and you are immediately back into the game.
Capture respawn flags- Respawn flags will be scattered around the field and can be captured by either team or the BT. To capture a respawn flag lower the opposing team color flag on the pulley system and raise your own flag. The BT will lower both flags to show it belongs to them. If your team flag is up you can respa